Several of the Powerhouse mob went to the Cameron Park Zoo in Waco on Saturday to try and shake some cobwebs loose from our pencils and draw the animals. We met friends from Dallas:
T Dan Hofstedt, now at ReelFx, who was Frank's first Directing Animator at Don Bluth Animation in LA, and who Ronnie knew from his days at Disney Florida.
Steve Quentin from Janimation, who Ronnie also knew from Disney.
We had a lot of fun and hope to make it a monthly outing. There was no crowd, which was amazing, since the weather was perfect.
Left to right: Bridget, Steve, Ronnie, Frank, T Dan, Chris and Wade
More drawings are posted on the Powerhouse Sketch Blog:
http://phetch.blogspot.com/
Monday, January 31, 2011
Tuesday, January 11, 2011
DC UNIVERSE ONLINE RELEASE DAY!
Sony's DC Universe Online that our animation studio created cinematic motion-comics for, went live this morning. Go out and get yourself a copy and look for us in the game! You might just find a "Powerhouse" running the streets of Gotham or a "Captain Capitalism" protecting the citizens of Metropolis.
This project was a blast to work on. We want to thank Mike Daubert and the rest of the crew at SOE Austin for giving us the chance to work on the game.
The goal was to create cinematic motion-comics unlike any seen before, and we are proud of what we accomplished. Special thanks here at Powerhouse goes to Sam Deats, Adam Deats, Adam Conarroe, Jesse Pyles, Sam Lotfi, Chris Beaver, and Ed Booth.
We, of course, can't show all of the work we did. It would spoil the game's storyline, and you dont want us to do that. But here are a few examples that don't spoil anything and will hopefully whet your appetite:
Green Lantern:
There are a few that other folks have put on youtube, but we highly recommend finding them in the game in the context of the story.
Congrats to the team at SOE! We are already hard at work on the the next series of cinemas...so make sure you come into the world of DC Universe Online and stay for a while!
This project was a blast to work on. We want to thank Mike Daubert and the rest of the crew at SOE Austin for giving us the chance to work on the game.
The goal was to create cinematic motion-comics unlike any seen before, and we are proud of what we accomplished. Special thanks here at Powerhouse goes to Sam Deats, Adam Deats, Adam Conarroe, Jesse Pyles, Sam Lotfi, Chris Beaver, and Ed Booth.
We, of course, can't show all of the work we did. It would spoil the game's storyline, and you dont want us to do that. But here are a few examples that don't spoil anything and will hopefully whet your appetite:
Green Lantern:
There are a few that other folks have put on youtube, but we highly recommend finding them in the game in the context of the story.
Congrats to the team at SOE! We are already hard at work on the the next series of cinemas...so make sure you come into the world of DC Universe Online and stay for a while!
Friday, January 7, 2011
New year, new game, new office space.
Even though the calendar just flipped, Powerhouse hit the ground running in 2011. It has been a very busy year so far here at the animation studio..
First, we got our copy of the DC Universe Online game today. We are really proud of our work on the cinematic-motion-comics on this project. Alot of these are making the rounds on youtube.
We are so excited to pop this baby in. Game comes out next week! You should go out and get yours, the game is going to be fantastic.
It is such a surreal and great feeling to hold the culmination of 5 years of hard-work by so many talented people whom we have grown to love working with in your hand.
Secondly, we pushed down a wall at the studio, and expanded into some much needed new space for our ever-increasing staff.
Ms. Rachel Citron, now a full producer at Powerhouse has her own office:
You should pop by to see it, especially if you are a potential client with a new project. It's pretty cool.
I was taking pictures of the new space, and if shows on basic cable have taught us anything, the new space is haunted.
Got an orb:
Hopefully the ghost knows Flash or After Effects. We can put him to work.
First, we got our copy of the DC Universe Online game today. We are really proud of our work on the cinematic-motion-comics on this project. Alot of these are making the rounds on youtube.
We are so excited to pop this baby in. Game comes out next week! You should go out and get yours, the game is going to be fantastic.
It is such a surreal and great feeling to hold the culmination of 5 years of hard-work by so many talented people whom we have grown to love working with in your hand.
Secondly, we pushed down a wall at the studio, and expanded into some much needed new space for our ever-increasing staff.
Ms. Rachel Citron, now a full producer at Powerhouse has her own office:
You should pop by to see it, especially if you are a potential client with a new project. It's pretty cool.
I was taking pictures of the new space, and if shows on basic cable have taught us anything, the new space is haunted.
Got an orb:
Hopefully the ghost knows Flash or After Effects. We can put him to work.
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