Wednesday, December 15, 2010
As is the tradition, we inducted new members into the Powerhouse "gang" by hazing them and handing out jackets to the newbies:
The gang sure has gotten bigger over the last ten years. Call us if you want to rumble.
Speaking of the holidays, check out this game we made with Sherry Matthews for TxDot and remember to be safe this holiday. Click on the image to play:
Monday, December 6, 2010
Powerhouse powered up the new bright red Wii this week and tool some time to see our work in action.
Frank Gabriel, Megan Kluck, Sam Deats and Bruce Tinnin trying out the game.
To check out some more reviews that mention our cinemas, click on the quotes below:
"In addition to the fantastic cut scenes the in-game visuals are also impressive."
"and sharp hand-drawn animation segments appear regularly"
"This story of Epic Mickey is told through a mixture of stylised animated cutscenes that combine the unique Disney style with a rather gritty and worn down artistic direction. The result seems to be a perfect blend to create the perfect atmosphere for this kind of game. Facial expressions in these cutscenes are so simplistic too and yet convey such strong emotions – it’s just so well developed and put together."
Thanks to every one who has been sending us kind comments the past few weeks, it is great to see everyones hard work paying off. Now, go out and buy this game!
Friday, December 3, 2010
Epic Mickey is continuing to appear everywhere, we can't keep up with all the stories and good reviews. Here are a few:
and if you speak dutch: http://animatie.blog.nl/disney/2010/11/09/epic-mickey-cartoon-characters
Monday, November 29, 2010
Epic Mickey is everywhere, and we could not be more proud.
IGN had a fantastic review of the piece.
Our favorite quote?
"An outside studio called Powerhouse Animation used a 2D visual approach to create retro-inspired cutscenes that typically introduce major new worlds, quests or concepts. These pieces feature some of the best acting, animation, and character development seen anywhere. It's remarkable to see Mickey's face contort in the simplest ways to perfectly convey an emotion, and the frequency with which Powerhouse precisely hits comedic notes is truly exceptional."
Tuesday, November 16, 2010
Mike Daubert, Sony Art Director, and Brad Graeber, Powerhouse CEO, hit the first Austin comic con to check out giant Superman drawings because despite working on 30 mins of cinemas for DC Universe online, they can't get enought Jim Lee!
The comic con had the Batmobile, Burt Ward, and Adam West in attendence.
Powerhouse artists' like Chris Beaver took advantage of the con coming into town to showcase their skills.
Sam Lotfi, another talented Powerhouser, sold sketch books and commission sketches to fans.
At the end of the week, the Powerhouse crew went bowling to introduce some new employees to everyone.
(LtoR)Frank Gabriel, Powerhouse CCO, Ed Booth, Adam Deats, and Jeff Freeman prepare to bowl, and prepare to discuss Powerhouse ball wipes.
Phil Knoll talks with new employee Chris Von Der Gruen
Powerhouse COO, Bruce Tinnin, and Cindy Crowell discuss the finer points of the game.
You can check out the story here:
Or a selection of the videos here:
Even more videos are availvle here:
Tuesday, November 9, 2010
Here is a visual transcript of the conversation:
"The Labor Party have... turned the knob all the way up to eleven."
-Wil Anderson, host of The Gruen Nation
"The First thing I think we should do is thank the ALP for making that ad. It's just absolutely brilliant entertainment."
George Patterson, Young and Rubicam
Monday, October 25, 2010
Thanks to Doug for the idea, Meg for the extra photos, and everyone else for a great time.
There are too many photos to label, but we will just let them speak for themselves.
Thursday, October 7, 2010
Things have been so busy that we have not had a chance to update the blog. Time to fix that.
Two weeks ago at Fantastic Fest we debuted the trailer and the first episode of our project for Halo Waypoint. We are working on a Waypoint series called Apt. 117. The series is being written and animated at the studio and we are very excited to be a part of the process. We are working with some great folks at 343 Industries, and Alison Stroll from 343 came down and sat on the panel for the premiere with us.
They released the trailer today on youtube. Check it out here:
We also showed the first episode at the con.
There were a lot of great questions, and we were happy with the reaction of the crowd. Master Chief was even there:
Friday, September 24, 2010
-You want to see live Powerhousians in person? We are live and in person at Fantastic Fest! Today-- Friday, Sept 24th 11-6pm Come watch some cartoons with us in a Kenny Rogers Karaoke room at the Highball on S. Lamar! Yes, thats right. It is pretty awesome.
-Also, (cue reverb) SUNDAY! SUNDAY! SUNDAY! We are having a BIG SCREEN premiere of our HALO "APT. 117" cartoon for Microsoft. We will premiere the first episode with a panel where we will discuss how the project came about etc. The premiere is at 5pm at the Alamo Drafthouse on South Lamar in Austin. Come and see it before everyone else does!
Thanks to everyone at the studio for all the hard work lately.
Thursday, September 9, 2010
It's just a small peek, but look for it around 1:11 and 5:53 in the clip below.
You can read more about it, and watch the clips in HD here.
We can't wait to show you more, and see you in this game!
Friday, August 20, 2010
Its exciting to see this and everyones reactions to it. Though we did not do the 3d on the piece, we did storyboard and animatic a lot of it. Can't wait for more of the cutscenes we worked on to get out.
Tuesday, August 10, 2010
Apparently it was taken down on the above, this one still seems to work:
Tuesday, July 27, 2010
We were mainly there to support our friends at Sony Online Entertainment.
It was very exciting to see the debut of the new Blur cinema and to watch the fans play the game. We were already excited about the game, but the energy at the con about the game has us more excited than ever.
If you have not seen the new cinema, you can watch it here:
We also got a chance to catch up with other folks we have worked with including Frank Cho, William Vaughn, and Stephen Silver (below) who had some great classes promoting his Schoolism project.
We also got a chance to meet new folks, like Homie creator, David Gonzales
Hope everyone had a good con, see you next year.
Wednesday, July 14, 2010
Hopefully in the coming months we will be able to show more of our work. We are really excited about the way things are coming together. Plus the game is already getting some good buzz out of E3.